Liu Zixiao

Liu Zixiao

Crossing Narrative

Crossing Narrative

Exploring the possibilities of crossing the virtuality and reality in interactive narrative experiences

Exploring the possibilities of crossing the virtuality and reality in interactive narrative experiences

5/25/23

5/25/23

Cross-reality, Virtual reality, Interactive narrative

Cross-reality, Virtual reality, Interactive narrative

Introdcution

With the development of mixed reality technology, the convergence of virtual and real experiences has emerged as a trend in the interactive narratives. In this paper, we introduce “Crossing Narrative”, an interactive narrative experience that seamlessly blends virtuality and reality by utilizing real-world views and bystanders. We discuss specific methods for designing cross-reality narrative experience, focusing on three key aspects of cross-reality interactions: diegetic objects, transition effects, and bystander’s avatar. Our design methods aim to enhance audience social interactions and understanding of the immersive narrative.

With the development of mixed reality technology, the convergence of virtual and real experiences has emerged as a trend in the interactive narratives. In this paper, we introduce “Crossing Narrative”, an interactive narrative experience that seamlessly blends virtuality and reality by utilizing real-world views and bystanders. We discuss specific methods for designing cross-reality narrative experience, focusing on three key aspects of cross-reality interactions: diegetic objects, transition effects, and bystander’s avatar. Our design methods aim to enhance audience social interactions and understanding of the immersive narrative.

Research Gap

How to lead bystanders or audience outside of the VR to become the part of the virtual plots?

How to lead bystanders or audience outside of the VR to become the part of the virtual plots?

Innovations & Highlights

  1. Diegetic Objects with Symbolization

  2. Stylized Transitions to Cross Virtual and Reality

  3. Partially Diegetic Avatar for Bystander

  1. Diegetic Objects with Symbolization

  2. Stylized Transitions to Cross Virtual and Reality

  3. Partially Diegetic Avatar for Bystander

Display & User Study

Demo Video

SIGGRAPH Asia 23 Poster: https://doi.org/10.1145/3610542.3626125

SIGGRAPH Asia 23 Poster: https://doi.org/10.1145/3610542.3626125