ONCE
ONCE
Multi-perspective and Interactive VR Narrative Film
Multi-perspective and Interactive VR Narrative Film
4/30/21
4/30/21
interactive film, VR narrative, anti-war
interactive film, VR narrative, anti-war



Introdcution
“Once” is an interactive virtual reality narration film based on post-war experience, which is set after a continuous war period between two countries. Current virtual reality creations about warfare have only been describing the war itself, and its expression easily causes the audience’s lack of social empathy, which results in weakening the portray of anti-war consciousness. More importantly, this kind of creation just narrates in one single view of angle and performs imperfectly. Due to those issues, through the three-identity switching, subtitled guidance and stylized visualization, we create this VR narrative film, which uses the image of common people after the war as clues to express the trauma it brings.
In my junior year of undergraduate, Lutong Li and I designed ONCE with Unity and HTC VIVE, which was my first VR work. Such co-design on VR works in my undergraduate years greatly encouraged me to embark on a journey to explore virtuality and reality in greater detail.
“Once” is an interactive virtual reality narration film based on post-war experience, which is set after a continuous war period between two countries. Current virtual reality creations about warfare have only been describing the war itself, and its expression easily causes the audience’s lack of social empathy, which results in weakening the portray of anti-war consciousness. More importantly, this kind of creation just narrates in one single view of angle and performs imperfectly. Due to those issues, through the three-identity switching, subtitled guidance and stylized visualization, we create this VR narrative film, which uses the image of common people after the war as clues to express the trauma it brings.
In my junior year of undergraduate, Lutong Li and I designed ONCE with Unity and HTC VIVE, which was my first VR work. Such co-design on VR works in my undergraduate years greatly encouraged me to embark on a journey to explore virtuality and reality in greater detail.





Innovations & Highlights
We select doctor, child and reporter as main character identities to describe a same event at a same time, and set interactable objects in the initial part of the three different spaces to make the audience clearly cognize their roles in time.
We use subtitles appearing to guide viewer in three scenes and remind interactable objects.
We fragmented the geometric objects in the virtual scenarios to breaking the realistic sense from vivid models. We use stylized visualization to reconcile the storytelling atmosphere.
We select doctor, child and reporter as main character identities to describe a same event at a same time, and set interactable objects in the initial part of the three different spaces to make the audience clearly cognize their roles in time.
We use subtitles appearing to guide viewer in three scenes and remind interactable objects.
We fragmented the geometric objects in the virtual scenarios to breaking the realistic sense from vivid models. We use stylized visualization to reconcile the storytelling atmosphere.
Display & User Study



Demo Video
SIGGRAPH Asia 2021 XR: https://doi.org/10.1145/3478514.3487624
SIGGRAPH Asia 2021 XR: https://doi.org/10.1145/3478514.3487624
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